"We might have to if we run out of fuel because of you," Zen grumbled. For the time being, all necessary purchases were being made by him, and would last at least until Qara stopped being smug about using their money on a dress instead of supplies.
His decision to save his oxygen proved to be wise when he finally found a hatch and climbed out into the mysterious sector, discovering there was no air filtering through the place; he was forced to start using his helmet's internal supply, which was limited. He could go quite a bit longer without air than a normal human, but not "explore an abandoned complex" long.
With the power almost completed gone, and the only illumination came from from the light on his helmet. He hoped there was at least enough running to open the doors, or exploring this part of the facility was going to get tiring fast. Fortunately, it opened with minimal coaxing, and he found himself on the other side of the airlock. He started to consider what he'd encountered so far; an airlock with an explosive...a sector not on the map, completely shut down...it was exciting, but...
It told a story. Ultimately, that's what treasure hunting was about: stories. No one went to great lengths to hide anything without an interesting reason behind it. Illegal activities, secret treasure, abandoned complexes and ruins...the key to figuring out what you were encountering wasn't being a tech genius, or an unmatched pilot, or a skilled marksman or fighter--though those certainly helped. But no, ultimately the key was to pick up the clues to the story you were following and let that inform you of where to go, what to do...
...and what precautions to take. "Qara, get the ship warmed up, we may need to make a quick exit. And turn the local scanners on; if you see anything approach from in here that isn't me, either lock everything down or take off, whatever you think is safer."