Author Topic: 7th Sea and other magical piratey things question  (Read 24274 times)

Syn

  • Horse Puncher
  • *
  • Posts: 28
  • Reputation Power: 0
  • Syn has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #30 on: January 27, 2017, 05:33:24 PM »
I think the important thing they put in to make it a bit more okay is that GMs are rulebound to always give you the chance to back out of a corrupting action before you roll. But yeah, I could see loosening the rules, especially on Hexenwerk and Sanderis sorcerers.

luffy316

  • Drunk and Ugly
  • *****
  • Posts: 624
  • Reputation Power: 6
  • luffy316 has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #31 on: January 27, 2017, 10:10:52 PM »
so... how difficult a roll is it to invent 7th Sea in the 7th Sea setting?
"No one's going to quote you on that!" -luffy316, 2016

Syn

  • Horse Puncher
  • *
  • Posts: 28
  • Reputation Power: 0
  • Syn has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #32 on: January 28, 2017, 12:54:15 AM »
Alright, so as per the rules of the Invisible College invention rules: Start with TN five and a drama die, add 1 for every year after 1668 it was created in actual history, add +10 and a drama die for each leap of logic (which seems about right for "use of peculiar dice to determine outcomes for a fictional character for the purposes of gaming"). That brings it to a conception check of TN 346 and two drama dice. For the design check, size doesn't apply really, so base 5 plus 5 for "uncomplicated" complexity, plus 15 for the leap of logic, so tn 25 there. For Invention, base 5, plus 10 for Delicate (more delicate than an iron bar, less delicate than a clock spring), +10 for Medium Size (the whole suite of books isn't handheld, but is smaller than man-sized), +20 for the leap of logic, for a total of 45.

tl;dr: tn 346 and two drama dice to conceptualize, 25 to blueprint, and 45 to physically produce.

Ninjaguiden

  • Horse Puncher
  • *
  • Posts: 48
  • Reputation Power: 0
  • Ninjaguiden has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #33 on: January 30, 2017, 04:45:59 AM »
That last episode was great, from Valetines "No use clinging to life if I'm going to stumble through it broken" to Declans past catching up with him, good roleplaying all around.

The only thing that puzzled me was Nadire immediately escalating to dismemberment. Felt like it clashed in tone with all her words about sin and not taking the easy path in the last session and no one from the rest of the crew seem particularity shocked either. Duels over this sort of thing aren't all that uncommon in the setting are they? Felt like walking into court and shooting the guard in the leg for not letting you interfere in the proceedings.

cornbreab

  • Administrator
  • Sidefaced
  • *********
  • Posts: 51
  • Reputation Power: 0
  • cornbreab has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #34 on: March 02, 2017, 11:18:07 AM »
I may ship Declan and Valentin a little bit.
Mobsters and Other Childish Things: "Say hello to my VERY BIG FRIEND"

Sabwones

  • Pug Life
  • ***
  • Posts: 122
  • Reputation Power: 1
  • Sabwones has no influence.
  • Bonehead
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #35 on: March 02, 2017, 11:22:38 AM »
It's a little ship.

More of a rowboat.
Oi.

Capman

  • Drunk GM and Ugly Talker
  • Administrator
  • Pug Life
  • *********
  • Posts: 107
  • Reputation Power: 1
  • Capman has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #36 on: March 03, 2017, 11:15:30 AM »
In the topic of the crew's dedication to each other, I get a little chuckle out of the couple of times that our respective arcanas all made us make heroic sacrifices so that we could escape but like all at once so we just ended up sticking around and fighting for a while until we all either ran away or won
Be a Road Trip, not a Ponyfinder.

Kevin

  • Horse Puncher
  • *
  • Posts: 15
  • Reputation Power: 0
  • Kevin has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #37 on: March 04, 2017, 06:00:19 AM »
I may ship Declan and Valentin a little bit.

It could work.  Valentin is dramasexual.

luffy316

  • Drunk and Ugly
  • *****
  • Posts: 624
  • Reputation Power: 6
  • luffy316 has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #38 on: April 18, 2017, 07:38:04 PM »
so rather than struggle with it, what was the meaning behind the titular ship?
"No one's going to quote you on that!" -luffy316, 2016

Syn

  • Horse Puncher
  • *
  • Posts: 28
  • Reputation Power: 0
  • Syn has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #39 on: April 18, 2017, 09:06:35 PM »
As in why was it named that? It basically just sounded cool.

luffy316

  • Drunk and Ugly
  • *****
  • Posts: 624
  • Reputation Power: 6
  • luffy316 has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #40 on: April 18, 2017, 10:52:47 PM »
well that, but also what's the translation supposed to be? the ghost queen?
"No one's going to quote you on that!" -luffy316, 2016

Syn

  • Horse Puncher
  • *
  • Posts: 28
  • Reputation Power: 0
  • Syn has no influence.
    • View Profile
Re: 7th Sea and other magical piratey things question
« Reply #41 on: April 19, 2017, 01:26:38 AM »
Oh, yes that, correct. At least as far as my high school french takes me.