From what I experienced, it seems like 2nd ed is more of a soft reboot - there's a lot of the same themes, but there's been an awful lot of shuffling about of lore and mechanics. Much of it at least plays well, although I would argue that the Corruption system is a tiny bit vicious:
Every time you do a notably non-heoric deed, you gain 1 Corruption and roll 1d10. If you hit your Corruption or go below, you become a Villain (essentially your character is out of the game bar a significant GM fiat).
The next time you act out, you gain 2, then 4, then you just insta-Villain. So you have three strikes, then your fourth is game over for your player. You can get rid of corruption, but it's a long and fairly arduous process to do so.
Now I don't mind much of this, but as my group discovered, rolling a 1 on your first Corruption check is a bit harsh. Losing my character by drinking a potion that conferred an automatic check was...well...let's say I swore. A lot. Particularly when the GM decided to go with it since it was the end of the campaign.
>:C