Author Topic: Character Bank 2.0  (Read 9383 times)

Nayt

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Re: Character Bank 2.0
« Reply #15 on: August 15, 2016, 12:52:23 PM »
Has a fully sentient and mildly belligerent octopus for a head, a Southern Red, to be specific.

Holy shit. Is it, like, a regular octopus? A non-magical, not-talking octopus that some wizard transmuted his head into?

Darkest Secret
Early on, when he’d first changed, Greg had contemplated something really drastic. If Mr Dee hadn’t seen the signs and intervened, he may not be here today, although he still bears the scars of what he tried to do...and keeps them hidden from his family at all costs.

Ungh. Right in my feels.


Edit: Just saw that you finished your Eisen character. That is one rad dude. I like that you went against the grain with him, he seems a lot more like a Victorian horror protagonist than an ubermensch. The harpoon fighting style fits perfectly with the idea.
« Last Edit: August 15, 2016, 12:59:19 PM by Nayt »
. o O (I think I must agree with Sliss. The "Fat Chance" would have been a perfect name for our ship.)

Sabwones

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Re: Character Bank 2.0
« Reply #16 on: August 15, 2016, 02:19:09 PM »
Vanya is undergoing some alterations at the moment.

Greg...started out as a funny idea that gradually got much more serious as I thought it through. Also, yes. It's as if someone jammed a whole octopus over his head and it took over all the relevant functions.
Oi.

Nayt

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Re: Character Bank 2.0
« Reply #17 on: August 15, 2016, 02:29:01 PM »
Greg...started out as a funny idea that gradually got much more serious as I thought it through. Also, yes. It's as if someone jammed a whole octopus over his head and it took over all the relevant functions.

Definitely shows. I like him, though. Would totally be in a game with that character.
. o O (I think I must agree with Sliss. The "Fat Chance" would have been a perfect name for our ship.)

Sabwones

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Re: Character Bank 2.0
« Reply #18 on: August 15, 2016, 02:30:58 PM »
Now I just need to actually be in one that I'm not gm-ing.
Oi.

Sabwones

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Re: Character Bank 2.0
« Reply #19 on: August 15, 2016, 03:12:52 PM »
Also Hexe magic is pretty much black magic fusion cookery. Awesome.
Oi.

luffy316

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Re: Character Bank 2.0
« Reply #20 on: September 15, 2016, 06:32:33 PM »
Jennifer Tennis (weird kid)
Age: 14
Fav Thing: the TRUE art of tennis
Appearance: skinny girl, tall with long limbs as she's finishing a growth spurt. most at home in a skirt and tee, to the point where she has to be forced to wear pants in winter.
Personality: competitive, but fun-loving. slightly stuck up for her elite status as the world's greatest junior tennis-player. Can be a little out of touch as a result of her traditional upbringing, but she's never full blown out of her time period.

Feet: 4. PE (4)
Guts: 3. Wind (3), Courage (1)
Hands: 4. Swing (3), Blocking (2). Tennis (4d+4, Defends, Attacks, Awesome x1, Wicked Fast x1, Useful [extreme tennis])
Brains: 2. Notice (2)
Face: 2.

Relationships: Her Heroic Father (2d), Her obliviously normal mother (2d), Maka the chiuaua (1d)
Weird Relationship: Her hardcore ancient Mayan tennis coach (1d)
Weirdness: 8. When Jen is able to play TRUE tennis, the violent and arcane sport that it was, she moved with impossible skill and speed, even seeming to teleport or warp reality in miniscule ways. This requires her to be in a situation where she is essentially playing tennis, generally anything where she has a tennis racket (or VERY similar tool) and is under assault by some manner of projectile. Jen can choose which form of tennis to play at any given time.


Her Tale: a direct descendent of the Mayan king who invented the ancient sport we now know as tennis. It's a bit of a farce in comparison to what it used to be (they got the scoring right, at least), but the Tennis family still holds onto its name proudly. Jen has the blood of champions, ones who hardly ever got sacrificed for defeat and bested ten-eyed demons over and over with their sacred sport. Jennifer is strictly trained to learn the traditional sport, and in her free time will play some of the more mundane version for fun and practice. As far as most of the school is concerned, she's just a tennis prodigy.
"No one's going to quote you on that!" -luffy316, 2016

Sabwones

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Re: Character Bank 2.0
« Reply #21 on: October 11, 2016, 10:50:31 AM »
Not sctrictly a character, but my GM asked me, as we're going to Eisen and I happen to be playing a monster hunter, to create the Terror that is stalking the town. Thus...

Die Hautscnhieder
(lit. The Skin Tailor)

Appearance
A short, timid-looking old man with sallow, wrinkled skin and rheumy eyes, calloused hands and a dusty, oft-mended craftsman’s attire. On closer inspection, it starts to become clear that the skin is a patchwork of fine scars and needlework, holding his facade of humanity together, but by then, he’s most likely drawn his long cutting shears...

He is the inhuman lynchpin that binds together his web of flesh and sinew. Without him, his creations fall apart.

Motivation
Compulsive craftsman, using human skin, bone and sinew to create clothing that reflects his subject’s life or personality. Sturdy gloves of a mason, elegant leather boots of a courtesan, etc.

Shapeshifting
The best hunters never let their prey know they are being hunted until it is too late. This creature could be standing next to you, perhaps even speaking with you, and you might never know it. Spend a Danger Point to have this Monster assume a new form. The new form is completely indistinguishable from whatever it is mimicking, save for a specific thing that the GM determines. For example, a specific Monster may always have cat’s eyes or have a snake’s fangs.

Flavour: Die Hautschneider can alter his own appearance like tailors let out a jacket, with needle, thread and some ‘leather’ from a particular source.

Regenerating
The Monster heals quickly, and is even able to regenerate lost limbs. This Quality can only be applied to a Monster Villain. Spend a Danger Point to remove all Wounds in the current tier. Spend 2 Danger Points to remove 1 Dramatic Wound.

Flavour: The wounds literally ‘knit’ back together with needle and thread.

Origin:
Once upon a time, a poor tailor was commissioned by a wealthy gentleman to make him some winter clothes. The money was good and the tailor was more than happy to put all other work aside to see this done. The gentleman asked for a jacket as tough as a soldier’s hide, boots as sure as a huntsman’s stalk and gloves as soft as a virgin’s kiss. A curious request, but the tailor was sure he could give the gentleman what he asked for.

The tailor spent what little he had acquiring the finest leathers he could find to create the items the gentleman requested. Night and day he toiled, neither eating nor sleeping until the task was complete. His hands cracked and raw, his stomach knotted and growling, he looked upon his work and smiled with pride. Truly, this was the finest work he had ever done!

The next day, the tailor presented the gentleman with his jacket and gloves and boots. The gentleman regarded the fine leathers, the elegant stitching, the beautiful decoration...then threw them into the fire in disgust.

“I told you,” the gentleman spat, “a jacket as tough as a soldier’s hide, boots as sure as a huntsman’s stalk and gloves as soft as a virgin’s kiss. I will accept nothing less.”

The tailor had spent every penny on acquiring the leather he’d needed, and still it was not enough? He had neglected his work for so long that his other customers had taken their business elsewhere, If he did not finish this commission, he would face ruin. He approached the usurers and with a heavy heart borrowed against his own home, bribing dock workers, hiring professional hunters, scouring the four corners of Theah for the rarest hides imaginable.

Weeks passed. The tailor grew thin and wizened, surviving off’ rainwater and the scraps of rawhide he could spare. Night and day became meaningless. Madness’ icy fingers slipped into the tailor’s mind, but in that madness, he created something sublime. Finally, he had it.

The gentleman’s household nearly turned away the obvious madman at their door when the tailor came to deliver his work, but the gentleman waved them away. He asked the tailor, “You have what I asked for?”

The tailor nodded, and showed him.

Nothing had ever been made so exquisite. Hide worked in such a way that it almost seemed still living, so light and natural that it could be felt as an extension of your body. Perfect.

Once again, the gentleman cast them all into the fire. In rage, he rounded on the tailor, bellowing once again, “a jacket as tough as a soldier’s hide! Boots as sure as a huntsman’s stalk! Gloves as soft as a virgin’s kiss! DO NOT RETURN UNTIL YOU CAN BRING ME WHAT I ASK!”

The tailor left. His best had not been enough. He had sacrificed everything. There was simply nothing left for him to give.

But perhaps there was something for him to take.

The tailor left the town. The usurers claimed his workshop, noting only that they were short some of the simpler tools of the tailor’s trade. Life, such as it was, carried on as normal.

Then one autumn evening, the gentleman’s gamekeeper disappeared. They found his body strung from a tree. His feet missing.

The next day, the gentleman found a pair of boots at his bedroom door. They were firm and formed well, they met even the slickest precipice with the sureness of a mountain goat. A finer pair of boots had yet to be made.

As winter crept in, and the memory of the gamekeeper’s demise had begun to fade, the gentleman’s brother, a fine swordsman and proud military man went missing on his way home from the inn.

He was found the next morning, hung from his ankles, his whole torso flayed clean to the bone.

The next day, the gentleman found a jacket hung inside his wardrobe, made of a leather that turned aside steel and fire like rainwater. It was then that the gentleman knew what this meant.

In a panic, the gentleman summoned his daughter his his side, young, fair, betrothed to a noble house, he knew what the tailor wished to do next and he would deny him that pleasure.

The following day, the carriage sent for his daughter arrived in the town, horses steaming and frothing from the mad ride they’d made from the estate to the safety of home. The gentleman flew to the door, flung it open…

...and saw a pair of delicate pale leather gloves arranged on the seat. Next to them, penned in a steady hand, was a note:

“I ask for no coin, sir, for you have shown me such wondrous and terrible things.”

So be cautious, should you find an errant shoe or glove seemingly cast aside on a lonely woodland track. It may be Die Hautschneider, looking for someone to complete the pair.

----------------------------------------------------------

Monster Squad (Die Fleish-Puppen)
The skinless, mindless leftovers of Die Hautschneider’s victims. They are clumsy and slow, but thanks to their master’s handiwork, they have become adept at patching one-another up should they come under attack.

Suggested Move: Much like the Pirate Brute Squad, spend a Danger Point to have 1 of the squad abduct an NPC and drag them away to Die Hautschneider’s lair.

Unliving
Typically single-minded in the pursuit of slaughter and feeding their insatiable hunger, these walking corpses are unsettling to behold but not a significant threat alone. This Quality can only be applied to a Monster Squad. Spend 1 Danger Point at the end of a Round to return this Squad to full Strength.

Relentless
Prey runs, and the predator gives chase. This Monster never gives up the hunt, and hiding from it is futile. It will find you. Any attempts to evade or escape from this Monster cost 2 Raises, instead of 1. Spend a Danger Point to have the Monster enter a Scene, so long as it is physically possible.
Oi.

luffy316

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Re: Character Bank 2.0
« Reply #22 on: March 02, 2017, 01:22:09 AM »
this thread needs a bit of necromancy! which, ironically, I don't have any necromancer characters to bank... but a few Weird Kids I made up lately that made me smile


Dylan Johnson
Appearance: outdoorsy kind of fit, scrappy black hair
Personality: excitable, optimistic. Cocky about his strengths, but practical and a good sport. Never one to judge anybody, given his demonic powers and his moms raising him right.
Fav Thing: his super cool dirtbike, "The Red Baron."

Feet: 4. PE (5) Hell On Wheels (3d, Aws 1)
Guts: 2. Courage (3), Sealed Soul
Hands: 3. Shop (1)
Face: 3. Charm (2), Connive (2)
Brains: 2. Notice (1), Outthink (1)

Weirdness (8 pts)
Feet+Hell On Wheels (3d. Attacks, Burn, Wicked Fast x2, Awesome x1, Useful (drive on anything))
Sealed Soul: 0d, Immunity (soul-stealing)

Dylan was the fastest kid on a dirtbike in town, and he wasn't afraid to remind you. All Down To Georgia style, some manner of demon just calling itself "The Devil" appeared to him by the gravel pit with an offer; win a bike race across town and prove himself the best in the world. Lose, and The Devil takes his soul. No one's quite sure how he did it, but he won against the cheating, magical creature. Bound to its word, the demon gave him a silvery skull that could grow to the size of a belt buckle to the size of a quarter, and always founds its way into his pocket. When he attached it to his bike like a hood ornament, it grew great wheels of fire and shone in the darkness, becoming the impossibly fast new ride

Powers: think lil' Ghost Rider. His main power can turn anything into a wicked cool ride, from pimping out his bike into a demonic one, a random skateboard, or even a large piece of cardboard. So long as it can hold his weight, touching it with his silver skull will turn it into a blazing fast (and also blazing) ride.
An accidental power in all this was that Dylan's soul is now untouchable. Having earned the safety of his soul, no other demon can claim it, and even forces of magic find it immovable and uninfluenced. He can still be affected by psychic powers, burned by magic, turned into a pig, or other effects, but nothing can change Dylan's soul itself by any means. Succubi kisses, demonic fine print, and even soul-eating Cthulus do absolutely nothing to him besides get a helpless shrug.

Relationships: Adoptive Parents (2), Jimmy the rival (1), The Ride (2),
Weird Relationship:
Dev, aka The Devil (1). Dev is a surprisingly good sport, and keeps in touch, manifesting now and then for chitchat. Now and then he'll desperately try another bargain, but Dylan isn't greedy enough to consider them.




Jennifer Tennis
Age: 14
Fav Thing: the TRUE art of tennis
Appearance: skinny girl, tall with long limbs as she's finishing a growth spurt. most at home in a skirt and tee, to the point where she has to be forced to wear pants in winter. Ambiguously tan skin.
Personality: competitive, but fun-loving. slightly stuck up for her elite status as the world's greatest junior tennis-player and royalty. Can be a little out of touch as a result of her traditional upbringing, but she's never full blown out of her time period. Adores the rare chance to just relax and be lazy.

Feet: 4. PE (4)
Guts: 3. Wind (3), Courage (1)
Hands: 4. Swing (3), Blocking (2). Tennis (4d+4, Defends, Attacks, Awesome x1, Wicked Fast x1, Useful [extreme tennis])
Brains: 2. Notice (2)
Face: 2.

Relationships: Her Heroic Father (2d), Her obliviously normal mother (2d), Maka the chihuahua (1d)
Weird Relationship: Her hardcore ancient Mayan tennis coach (1d)
Weirdness: 8. When Jen is able to play TRUE tennis, the violent and arcane sport that it was, she moved with impossible skill and speed, even seeming to teleport or warp reality in miniscule ways. This requires her to be in a situation where she is essentially playing tennis, generally anything where she has a tennis racket (or VERY similar tool) and is under assault by some manner of projectile

Her Tale: a direct descendent of the Mayan king who invented the ancient sport we now know as tennis. It's a bit of a farce in comparison to what it used to be (they got the scoring right, at least), but the Tennis family still holds onto its name proudly. Jen has the blood of champions, ones who hardly ever got sacrificed for defeat and bested ten-eyed demons (the eyes are fuzzy and green) over and over with their sacred sport. Jennifer is strictly trained to learn the traditional sport, and in her free time will play some of the more mundane version for fun and practice. As far as most of the school is concerned, she's just a tennis prodigy.
"No one's going to quote you on that!" -luffy316, 2016