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Messages - Clockwurke Bear

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16
Show Discussion / Re: Criticism and Comments
« on: September 08, 2016, 01:56:13 PM »
ohgodifeelsobadforsayingallthis

Being totally fair to you, looking at these skins, they suffer from being really, really goddamn specific. Stuff like the Creature limits you to water...but what if you want to be a bug-person, who changes via a cocoon? It feels like most of those skins could do with some re-interpretation to open them up more. Having an invisible skin is a neat idea, but locking away all interaction behind a dice roll is just bad design.

Edit: Ah, there's also the option of just being invisible...but that also raises a bunch of goddamn problems. Bah.

youreacooldudemaxreally


Hahahaha it's okay. I wasn't offended. I appreciate criticisms, I just am not sure how to... Utilize this one was all? I did my best to play her where she was going after interactions started playing out, but it doesn't fix the underlying issue. I hope people can just use this game as a reason to not use SftS skins, which is something to get out of it.

17
Show Discussion / Re: Criticism and Comments
« on: September 08, 2016, 12:44:41 PM »
that Penelope has been nothing but an annoyance throughout this entire campaign.

You... Aren't wrong at that point. Even after that she's a touch whinier than I would like, but I'm following through on a character concept promised by the initial skin. Which in retrospect as discussed here is garbage. I probably should've tried harder and done more... I don't know, something? But yeah, as much as I love the concept of someone with those troubles, it doesn't play well in the interaction based game world. The entire move set encourages spite and passivity (literally with the moves being designed around these things), and in general I realized later is essentially an antagonistic NPC design territory; Rage and moderate presence.

She gets... More party inclusive, but when that happens it's accompanied by me trying to play a character who's been through that straight, how clingy and lacking confident that entails, so I continually had concerns about her being annoying in a separate way I suppose.

I love shitty teenage drama, I really do (as illustrated in other games) but I feel that where this really collapsed for me was essentially moving in a different circle from everyone else. Hindsight and all that. However, those are explanations, no excuses. I probably could've played her better, it just was a bit rough. I just wish there was anything to be learned out of the experience to better the future, but alas I mostly got "don't touch Skins for the Skinless despite it looking cool".

18
General Discussion / Re: Animorphs
« on: September 07, 2016, 04:28:43 PM »
In the last book I read he ate a plate of nachos and compared it to the time he drank motor oil.

Just thank god he didn't have social media or there would be alien tweet reviews with shitty pictures of food on hooves.

19
Tabletops and You / Re: Electin' Microscope
« on: September 07, 2016, 12:43:04 PM »
Note for posterity, if any of the choices result in a tie by whenever I choose to end this then I and/or the players of the session will choose from what options are there. But I'll pay attention to the others, and see about running them later.

Other than that, I really appreciate the responses so far other than no magical girls and am enchanted to see where this will go. Thanks for the replies and voting, and I hope to see more!

20
Tabletops and You / Electin' Microscope
« on: September 07, 2016, 03:43:52 AM »
Hey there internet, nice to see you. Did you always wear your hair that way? Well you should, it suits you. Anyway, I'm here to talk to you about Microscope. It's a loose game, formed around fitting tones and concepts together into a jigsaw puzzle where the edges are practically amorphous until you wedge them together. You start threads and fill them in later, form history, craft worlds one event at a time. You can see the personal life of important people in between the towering events that form the annuls of existence itself. It's quite exciting really.
It relies on an open mind, a cohesive group, and a want to create something great.

That's why I came to you. See, I enjoy GMing. Quite a bit in fact, though it may be awhile before much of my real content hits the podcast. But for a little while my dream has been to work with something made from the realm of Microscope, a world crafted and touched with a history beyond that of what just my ideas could come from. Even if the game in question was set years in the future. But I wanted to do something different. Our first run of Microscope, while a blast, was shaky. And even though following a single life can be fascinating, it left with a lot more of the setting unfilled. As well it capped off it's prime plot right away leaving it a touch difficult to use as a further setting.

So I want to try again. And I figure, why not ask for your help. I have compiled a list of Big Picture ideas, the goal of the entire session of Microscope. The concepts that are fleshed out to make a history. I want you to choose one.
Well actually I want you to choose two. You have two votes, it's a big list and second favorites are as important as firsts. If you really want something you can vote for it twice, I'm not your dad (though I'm not sure if the poll system allows that).

Secondly, you may if you wish post something in this thread as a Yes or a No. This is something you would like to see (or wouldn't if a no) in the end product. Such as Yes - Objects that gain Sentience, or No - Anime Fight Sequences (if you want to break my heart). Feel free to add explanation if you want, which may influence my interest, but please only do one, either Yes or No.
I reserve the right to blatantly ignore suggestions I don't feel like using, but I want to see what fans and what creative minds can come up with. However, you must understand that you are making these recommendations before we even see what the Big Picture will be, so don't try and craft them for one.

I want to see what we all create, even if the session itself is held away I wanted you, the loyal fans and cast members that visit the forums, to have a chance to influence this before it starts. Help make a mark on this slide, and let's see what the Microscope shows.

TL;DR

Wow firstly you're rude, but basically vote for two concepts you want to see from a Microscope game, and then suggest EITHER a Yes or a No statement or concept for the design in the comments.

21
General Discussion / Re: Animorphs
« on: September 07, 2016, 01:38:26 AM »
A really interesting piece of it's appeal is its constant introduction of small new powers, giving new forms for new problems to pose constant new situations. That would be interesting to replicate in a monsters game, though doing anything but copying them limits options a bit.

22
General Discussion / Re: Animorphs
« on: September 06, 2016, 10:07:17 PM »
Except it's fucked up by even what MaOCT standards are. Not saying that's a bad thing, but like wowwww shit is fucked. Enjoy feeling the body snatcher inside you go through the torturous pains of dying via basically a combination suffacation dehydration.

23
General Discussion / Re: Stranger Things
« on: September 06, 2016, 06:04:14 PM »
HAhahah I don't envy the work cut out for you, but if it happened it would be interesting to see!

24
General Discussion / Re: Stranger Things
« on: September 06, 2016, 05:19:10 PM »
Yeah, watching Stranger Things gave me the confidence that my future goal of a Mrs. Friedas TV show ISN'T too weird to succeed. If they can do it we can do it lmao

Too weird wouldn't exactly be the problem, more the cohesion of plot and the ratking of story threads and tones.

25
General Discussion / Re: Stranger Things
« on: September 06, 2016, 01:55:56 PM »
I'm only four episodes in, but dang it's pretty solid. The 80's almost period piece encapsulated in recreating that genre of not-quite-horror thriller has been stupendous. I'm excited to see where it goes, and excited as well that it's results were positive enough to earn a second season.

26
Show Discussion / Re: Drunken Quotes thread
« on: August 30, 2016, 11:39:15 AM »
Just wanted to say that since tone and intent is difficult on the internet I meant to offense or direct comparision to characters and/or players behind them. It was just an amusing image that popped into my head.
Also, who are you on the podcast if I may ask?

Oh believe me, I never saw it as a real insult (except maybe Okuyasu, dude's dumb but still a pretty good guy) hahahah.

And I'm Max, the guy that's not in that much so my relevance is shakey at present, heh.

27
Show Discussion / Re: Drunken Quotes thread
« on: August 30, 2016, 04:03:39 AM »
Are we talking about 7th vs JoJo or Valentin/Declan vs Josuke/Okayasu? Cause I can it being rude to Declan, he's not that dumb  :D

If it's ruder to Declan or Valentin.

Because while Josuke is an interesting fellow, I'm not sure he's the ideal most aspire to even beyond Okuyasu.

28
Show Discussion / Re: Drunken Quotes thread
« on: August 29, 2016, 11:34:26 PM »
Charlie: "What would repaired spaghetti look like?"
Matt: "Did you just say 'repaired spaghetti?"
Charlie: "It's a question posed in Jojo. Specifically in the chapter 'Let's Go Eat Italian Food."

Declan and Valentin go out for Vodaccian food.

I'm not sure which of the two the comparison is ruder to.

29
Show Discussion / Re: Drunken Quotes thread
« on: August 17, 2016, 03:09:00 AM »
Max (giggling): "I hate you all so much!"

I feel this is my accurate quote for any time.

30
Show Discussion / Re: Shitty Teens: A Monsterhearts Thread
« on: August 06, 2016, 09:32:09 PM »
Most of what'ss missing is moderately sexy stuff and Penny stealing all the clothes if I recall correctly. Stuff that was good but non-vital

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