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Messages - crazon

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31
Tabletops and You / RPG's Funniest Game Moments!
« on: December 27, 2016, 05:33:53 PM »
So, I feel this needs to be brought back from the old forum. As I edit last years campaign games I ran for the community AP Site especially (I have found some gems). Please feel free to share those outrageous moments brought on by the roll of a die.

I'll start it off.


So in my Monster of the Week Zombie Continent campaign. The crew had split up to investigate goings on in an eccentric survivor town. The guy with the lowest intelligence and most absurdist actions (the "That Guy" of the group) went his own way to break and enter into an art gallery of an Occult Artist held at the local hotel. The other guys went to investigate the Artist's Manor on the hill.

Crash (That Guy) pulled off a perfect stealth mission into the hotel and collected vital clues on the mystery. (Seriously he rolled the best he'd done thus far)

Kramer-O, Niles, and Jitterbug (the other characters who have been a bit more serious on dealing with things than Crash) encounter a set of Zombies in the kitchen of the Manor and Kramer-O proceeds to grab a sandwich made by the Manors residents prior and pulls his gun out... (makes his rolls)... and proceeds to bite down on the gun and "shoot" his sandwich at the Zombie... But hey, he got some Frank's Red Hot in the zombies eye socket?

The following rounds resulted in consecutive failures and 3 stooges gags to try and escape the Manor, because they just couldn't kill these zombies.

I believe Cramer-O's last words as he ran from the Manor was "THIS PLACE IS CURSED! HOLY F@$&!!! RUN! GAME OVER MAN! GAME OVER!!!"

It was a beautiful roll of the die.

32
Forum Roleplaying / Re: Disney Villains United play-by-post invite
« on: December 21, 2016, 01:47:06 PM »
Ryan: So Aideen’s going to walk over to the Kronks.
Max: YES, PERFECT! According to plan!
Greg: WHAT! What plan?
Max: Listen, it’s not a complex plan? But it’s straight forward.

Ryan: Aideen’s going to use her big up at Kronk and point at the tiara.
Greg (Playing Kronk): Oh, Oh my god, I’m sorry, so sorry, I didn’t realize you were a Jeweler.

Kronk: A princess eh? Don’t have one of those here, don’t know what that is.
Aideen: Uh, a princess is… is…
Rutabaga: Exactly like a jeweler!

Max: Listen I can’t tell, all these Kronks look the same to me.
Greg: Ohhhhh Man, Podcast over. Gotta shut it down.

Greg(As NPC): Drinking one of the potions is like russian roulette.
Ryan: Aiden nods slowly.
Greg: Do you know Russian Roulette?
Ryan: Aideen shakes her head.
Greg: Do you know regular roulette?
Ryan: Aideen shakes her head.
Greg: Do you know gambling?
Ryan: Aideen opens her mouth, then shuts it and shakes her head.

I may be enjoying these Disney games a bit more than I should. XD

33
General Discussion / Re: Secret Annual Gift Exchanger Thing
« on: December 18, 2016, 11:15:19 PM »
Will be sending mine out tomorrow, had to do some finishing touches.

Update: Sent as scheduled.

34
Forum Roleplaying / Re: Disney Villains United play-by-post invite
« on: December 18, 2016, 11:14:14 PM »
"Just throw the Hydra into Wonderland, problem solved!"

Gustav: "This is a Whimsical Hellscape, yes?"

I need to use that descriptor in something.

35
General Discussion / Re: Secret Annual Gift Exchanger Thing
« on: December 06, 2016, 02:20:04 PM »
Message received! Calibrating the Kringle Cannon!

36
Tabletops and You / Re: A Candypunk Earth?
« on: December 01, 2016, 05:17:36 PM »
Children of the Candy Corn - Terrifying cult of child-like candy golems who ambush unwitting victims and sacrifice them to 'He Who Walks Behind The Counter' inside an ancient temple (actually a human-era candy store)

President William Taffy - You get the idea.

Choq-ille O'Neal - Not proud of this one either.

The Caramel Out Of Space - Something something sticky cosmic horror. Be thankful I didn't go with 'At The Marzipan Mountains Of Madness'.

I'll go.

President William Taffy: (1909-1913) “Presidents come and go, but the Sugar Court goes on forever.”

No, dont leave, this gold!

37
Tabletops and You / A Candypunk Earth?
« on: December 01, 2016, 03:13:36 PM »
Alright folks, here's the situation.
On a dare I am going to introduce an alternate timeline in my Timewatch campaign where Candy-Golems inherit the Earth. It will also involve a Candy Clown Assassin at some point in game. This is the background for the alternate history thus far:

"In 1594 AD, The Golem was created, but by a Rabbi who was also a confectioner and so the creature was made from candied sweets. Something further altered to have the Golem gain sentience and the knowledge to reproduce. It rebelled and humanity was swiftly replaced by a race of Candy-Golems. Now in an age of prosperity and “modern” time, a Candypunk civilization dominates the planet. Massive colorful metropolises and large traveling entertainment caravans ala a circus troupe made into a migrant nation."

I know a bunch of us here are masters at word-play and puns (Looking at you Luffy in particular, but I know there are others). I'm willing to accept/work in any candy/sweets based features of an Earth in a modern society now dominated by Candy-Golems. If you have ideas for this Earth, please post them here. I look forward to any suggestions.

38
Tabletops and You / Re: A superhero game with a mystical setting?
« on: November 12, 2016, 06:57:34 PM »
"Rise, rise from your grave, oh ancient thread!"

Thought I'd toss another thing or two into this with a post.

I actually recently discover a "sort of" lovecraftian superheroes comic, at the very least it draws on the aesthetic appeal and themes of those beasties from beyond the veil of reality most tentacular and sanity rending and the group vigilant in protecting humanity from them and their servitors. I give you "Death Vigil"
https://imagecomics.com/comics/series/death-vigil

Created by Croatian comic aritst Stjepan Seijic or "Nebezial" on Deviant Art (He's also done work for Top Cow's Witch Blade, the Darkness and Rat Queens. And this comic started off as a pet project.)

Basically, a group comprised of people raised from death by the Reaper, fights lovecraftian horrors and the cultist necromancers that summon them.

Also on the subject of why would you use horror themes (in any of it's sub-genres) for a supers narrative when they seemingly conflict. My opinion on the matter is that in this genre (I think more so than others) there are two circles that sometimes cross over: Substance and Style. much like Cthulhu games that are "purist" or "Pulp", Horror Substance is the type of media that is trying to scare and unnerve you. The movies or stories that are more seriously about the subject of fear. It's what horror fiction started with because at the beginning that was the purpose. Horror Style is just that, the styling of horror media and fiction but isn't necessarily scary. It's about the themes and look, because we have had generations of content in the genre that have cult followings and fandoms. it's also that meta-commentary and deconstruction you see in spoofs and parodies. Often this isn't black and white but a crossing of the two circles or a scale that has grey areas.

So with the question of Why have superheroes with horror overtones, the answer for me is, Style. Styling the superhero narrative with dark, occult or horror coat of paint because, hey, horror is cool and you want to invoke some element of that into a different narrative to spice it somewhat.

That's how I see it anyway.

39
General Discussion / Re: Secret Annual Gift Exchanger Thing
« on: November 07, 2016, 07:19:50 PM »
Books: Metafiction stuff (League of Extraordinary Gentlemen, Fables, etc) humour and fantasy (Discworld, Pierce Anthony books, etc.) Occult and horror (Lovecraft, Hellboy, etc.) weird fiction among others.
RPGs: Monster of the Week, most other PbtA, Call of Cthulhu, Cthulhu D20, Pathfinder, Dungeon World, Gumshoe.
Movies: Horror, Scifi, Found footage films, I'm always curious about foreign horror flicks but have yet to tread into that territory, 80's action and fantasy.
Video Games: Halo, Gears of War, F.E.A.R, Fable, Fallout, Legend of Zelda, Call of Cthulhu: Dark Corners of the Earth. 
Interests: writing, drawing: Horror/Scifi/Fantasy, podcasts, anime on occasion.

40
General Discussion / Re: Introduction Thread
« on: November 05, 2016, 02:35:28 PM »
Who: Chris, though I go by Crazon or Review Culitst generally online.
What: Graphic Designer/Newspaper Pagination, Freelance Illustrator/Cartoonist, and Podcaster, occasionally dabbles in film projects. The podcast lets me talk about the internet stories I enjoy reading most creepy and most pasta... and drag people who don't on the show so I'm not just gushing over garbage.
When: 29, though still loves my Nostalgia and Childish Things.
Where: Ontario, dwelling some where in the central backwoods of the Province and at an island location during the summer months. I often wonder why I live here come Winter.
Why: I love tabletop RPGs, and Actual Plays have become a main form of entertainment. the DnU is up near the top of my list of podcast I peruse through on a daily basis.

41
General Discussion / Re: Animorphs
« on: September 11, 2016, 11:33:50 PM »

God this theme, it all came rushing back like some forgotten dream. I was tempted to whip out a lighter and start waving it in the air.

42
Tabletops and You / Re: A superhero game with a mystical setting?
« on: September 08, 2016, 12:30:34 PM »
I've actually been running a similarly themed game off and on like Hellboy in Monster of the Week. Though I've used creepypasta monsters as the baddies and threats.

Aw man, how is Monster of the Week? It looks real fun.

Monster of the Week is going pretty good for us so far. My group were avid d20 players but have really fallen for PbtA system of playbooks and lighter rules base. I basically double-fisted campaigns (one a silly, more cathartic setup about hunting down and slaying creepypastas monsters as mentioned and a slightly more "serious" game about people lost on a nightmarish continent where the ecosystem is zombies, Italian movie zombies as the focus of this particular arc... and that's the more serious game...) and leapt in to the deep end first to learn the systems and I can say that it's enjoyable though also a learning experience.

Some playbooks are better together than others. We had a Mad Scientist and an Action Scientist from the expanded playbooks list in the same game and after a session or 2 we realized they were "roughly" the same characters for moves. But a simple playbook change after a level up fixed the issue.

I'm also loving how easy it is to "stat"/create a monster or antagonist or backdrops and such in the system. The only thing is breaking the habit of GM rolling dice, after so many years, just administering harm and narrating without the roll seems...weird? I'm getting better though (I hope).

43
Tabletops and You / Re: A superhero game with a mystical setting?
« on: September 07, 2016, 09:51:33 PM »
I am inclined to agree, Occult heroes are generally my favourite heroes (Hellboy and Swamp Thing comics being some of my favourites) there's just something about horror monsters juxtaposed into the hero narrative that is fun.

I've actually been running a similarly themed game off and on like Hellboy in Monster of the Week. Though I've used creepypasta monsters as the baddies and threats.

There's even a playbook that basically files off Hellboy's name.

44
Show Discussion / Re: Drunken Quotes thread
« on: August 21, 2016, 11:48:23 PM »
I confess, I'm looking forward to "James tries Maple stuff!" as a regular series for the site. XD

Next Maple Syrup Festival I attend, I can buy a bunch of different maple products to offer for it. (I'd bring it to next Gencon if I were going, sadly have to skip a year).

45
Show Discussion / Re: Drunken Quotes thread
« on: August 21, 2016, 01:52:57 PM »
(James taking a shot of Canadian Maple Syrup)

Susan: How is it, does it go down harsh?
James: No, no it's quite smooth. It's got a bit of bitter aftertaste but I can dig it.

I can honestly say that until you mentioned it, I never noticed the bitter aftertaste, very interesting.

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