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Messages - Juju-Monster-Man

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Show Discussion / Re: Drunken Quotes thread
« on: February 01, 2018, 09:13:39 PM »
Travis: "You can't say 'I'll never forgive you,' because it doesn't carry over in the translation.The closest one we can think of that I explained as the most ridiculous one I explained to Matt was phrased 'I summon up Satan, give him my soul so I can buttfuck you to death and for the rest of eternity."

Hello yes, I am a wordsmith with the power to butcher intricate concepts with profanity and idiocracy. I'll be here all week.

Show Discussion / Re: Drunken Quotes thread
« on: November 24, 2017, 03:10:27 PM »
Travis: "It's not all hamburgers, titties, guns and freedom."


Show Discussion / Re: Drunken Quotes thread
« on: September 30, 2017, 12:52:57 PM »
Charlie: "Matt, I saw this on Tumblr, and I want to see if you can explain it to me..."
Matt: "Okay..."
Charlie: "Okay... I'm trying to figure out how to best phrase this. Domesticated furries. I mean furries based on domesticated animals."
Matt: "Okay."
Charlie: "How does that work?"
Max: "I... what's wrong with that?"
Charlie: "How did you become a cow if there are no humans to domesticate the wild ox of Europa?"
*Max's increasingly shrieking laughter*
Matt: "Are you asking about the evolutionary origins of animal mans?"
Charlie: "Yes! Yes I am!"

I need the sauce on this one. I can just imagine Max's laughter now, but I genuinely want to hear Matt's reaction.

Show Discussion / Re: Drunken Quotes thread
« on: June 25, 2017, 12:20:37 AM »
Matt: No. Our site's perfect. Listen to all 600 episodes."
Travis: Especially mine. I don't get enough playtime. ...Greg, I want more quotes.You can quote me quoting that."

Knew I could count on you.

Show Discussion / Re: Drunken Quotes thread
« on: June 16, 2017, 06:47:00 PM »
Josh: "You get a Khorne. But we call it 'maize."
Max: "Where I come from, we call it 'labyrinth."
Travis: "Let's not go down this linguistic rabbit hole. ...or corn hole, you might call it."

"...Corn Hole..." should be "...Khorne hole..." gots to keeps the shitty wordplay goin'.

Show Discussion / Re: Untap, Upkeep, Drama
« on: May 16, 2017, 08:04:14 PM »
One is a world-weary inquisitor, the other his best friends mourning a lost love.
This summer - Curse of Innistraud!
Can their friendship you reanimate the flames of love?

Show Discussion / Re: Untap, Upkeep, Drama
« on: May 12, 2017, 12:57:32 AM »
Alright, I have this deck. It is called Lantern Control. It fits perfectly with Innistrad. There all these spooky lanterns on that plain, and it uses ghoul caller's bell. It's great!

Show Discussion / Re: Criticism and Comments
« on: March 12, 2017, 08:22:40 PM »
There are a few games being designed and slotted into the schedule. Monster Hearts and Apocalypse World specifically. Dungeon World has been thrown around as well. Do you have any suggestions for systems in the PBTA system?

Tabletops and You / Augmented Reality Ideas for Tabletop RPGs
« on: March 07, 2017, 03:24:18 PM »
I've been doing a lot of work with Augmented Reality over the last few months. I want to try and make a game for GenCon that utilizes AR without being a gimmick. So far I have an idea for an investigative game (CoC, DG, etc.), but do people have any ideas for use in other genres? Basically, a phone would be used like Zelda's Lens of Truth in a tabletop game. I can do more, but the complexity of the idea means longer work time.

Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: February 16, 2017, 09:32:14 PM »
So quickly, because I never have time anymore apparently. If you want to go with your investigative route I would suggest adding in the "meat-grinder" mentality to it. Everyone has a dozen or so character, but your "main" character is part of an umbrella company that is trying to figure out what the fuck is going on with these incidents. You send people (your other characters), but eventually, you have to go into the field when they run out. And when that happens? The game ends. You haven't finished the investigations, nothing is gained, and you provide your players a feeling of what it would be like trying to manage in a world/location where Ito situations occur. If you get to the end with characters? Well, I hear there is a thing going on in South America that needs investigating (read: South American Horror). Which would be highly psychedelic and "heady".

As for the campaigns bricolage style: Have different sessions be VASTLY different. One session is a slice of life (which ends in the axe murder of TOMEI for example), the next is an investigation of a small fishing hamlet (then ending in Uzumaki spirals), the other is an action sequence protecting a girl the local prefecture has decided that she is the source of ALL THE PROBLEMS (read: Hellstar Remia). This HARSH shift in gaming styles and play sessions will help with the bricolage style. A mental note: Bricolage is simply a  pile of shit that makes a picture: take a book, a box of poutine, a jar of maple syrup, and a bottle of Cola and assemble them into the shape of Lord Canada's High Horse. That Sculpture of a Bricolage. It's ugly, fast, but it works if the artist is skilled enough.

ONE MORE THING: If you want the DG style, check out and read the RAID ON INNSMOUTH RPG campaign. It uses multiple play session to give multiple viewpoints of the FBI's raid of the fishmantown. I think you can die pretty horrifically in each session, but other session have the players view/discover/crosspaths with previous play characters

Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: February 16, 2017, 12:40:07 PM »
*Making a placeholder for more context later*

This is similar to the  "Jojo's Problem": it can be done but probably not well. Ito's work is VERY, VERY JAPANESE. The cultural horror of Japan is possibly more impersonal than Lovecraftian Horror. It is almost a force of nature nothing can stop it (or a placeholder for literal natural disasters). You are destroyed by it either physically, mentally, or emotionally. Unless you plan to make a meat grinder of a game where there is a new character every session or two I don't know if you can truly capture Ito's work. I'll try to expand on this more after I get back from work.

Inspired? Yes. Directly Channelled / Copied? No.

General Discussion / Re: GENCON
« on: February 16, 2017, 12:30:28 PM »
I plan on going. I just need to look into a few other things. When does registration end?

General Discussion / Re: It's An Old Fashioned [STAND]-Off
« on: January 17, 2017, 12:35:21 PM »
Yes. If you are okay with spoilers look up Killer Queen. They have a number powers, but the main one is turning any thing it touches into a bomb.

Show Discussion / Re: Drunken Quotes thread
« on: December 25, 2016, 01:36:10 PM »
Matt: "I could talk like a grizzled old war veteran about the things I've seen in the furry community. I've seen stuff that looks like H.R. Geiger paintings."
Fucking Sergals, man.

Nah mate. Sergals are okay, like weasel sharks. This is a family show so I won't go into detail, but, well just avoid the fetish section... I've seen things I could only vaguely able to grasp. It haunts me.

Community Actual Play / Re: Miss Nare's - The Patreon Edition
« on: December 11, 2016, 06:32:47 PM »
Character Time! This campaign was run for the Patrons who back at a certain level.

As such here are the characters, I'll allow the players to introduce themselves in the game (or here if they want). Also not sheets, sorry everyone ended up putting notes on their sheets that might spoil things:

Luis Gosling - From the Brooklyn, NY. Luis is a breakdance boy never out of reach from his boombox. While he tries to do good, he is a bit of a troublemaker.

Cassie Sanders - Batkid extraordinary. A bit hyperactive, but her heart is in a good place.

Jasmine Wade - The Quiet Kid. Jasmine is at camp to try and have a nice summer. Unfortunately, the troubles in her  family seem to stick to her. Quiet, but hardheaded.

Milo Clayton - The class clown. Milo wants to be the center of attention, but not in a bad way. He is never without his bug jars and sticks of poking.

Daniel Price - Magician Orphan. Daniel comes from a rough past. He is one of the oldest campers so he tries to do what he can to help people.

Nickolas Berg - Mysterious child detective of mystery. A secretive kid, noise deep into any and all mysteries. Sometimes wanders off without thinking about it.

Maggie Templeton - The good cop. Maggie was raised by a trucker and a police officer. They taught her about justice and being tough. She wants to bring justice to the camp.

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