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Topics - crazon

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Tabletops and You / Junji Ito's Japan Campaign Idea
« on: February 15, 2017, 06:45:57 PM »
So a recent email I received for Al Dente Rigamortis sparked some game fodder involving Junji Ito's manga works. I'm thinking of running a Call of Cthulhu campaign but instead of the Cthulhu Mythos, using the world of Uzamaki, Tomie, Gyo, Etc. and instead of New England, place it in a Japan plagued by those horrors. I'm guessing it will turn out plot wise to how I figured the DnU's Ichor Falls game would have played out, combining elements from the the different stories and building connections.

I've already sort of figured out how to start. Character s are investigating/hunting for a missing transfer student/clients kid who went missing, and follow a string of clues hinting that he met "a girl" and leading toward the small coastal town of Kurôzu-cho. And then just keep building the set pieces from that. Luckily I have a fair sized collection of Ito's work and anthologies to pull for references.

The investigators can be (I figure based on the preferences of my Live crew if I run this) either detectives from Japan or from North America (read Vancouver) who go overseas to track down the missing kid.

Just thought I'd toss this up here if anyone wanted to suggest some ideas or opinions? I know a few here are familiar with/fans of Junji Ito and I'll probably post updates and recordings if this actually gets off the ground.

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Tabletops and You / RPG's Funniest Game Moments!
« on: December 27, 2016, 05:33:53 PM »
So, I feel this needs to be brought back from the old forum. As I edit last years campaign games I ran for the community AP Site especially (I have found some gems). Please feel free to share those outrageous moments brought on by the roll of a die.

I'll start it off.


So in my Monster of the Week Zombie Continent campaign. The crew had split up to investigate goings on in an eccentric survivor town. The guy with the lowest intelligence and most absurdist actions (the "That Guy" of the group) went his own way to break and enter into an art gallery of an Occult Artist held at the local hotel. The other guys went to investigate the Artist's Manor on the hill.

Crash (That Guy) pulled off a perfect stealth mission into the hotel and collected vital clues on the mystery. (Seriously he rolled the best he'd done thus far)

Kramer-O, Niles, and Jitterbug (the other characters who have been a bit more serious on dealing with things than Crash) encounter a set of Zombies in the kitchen of the Manor and Kramer-O proceeds to grab a sandwich made by the Manors residents prior and pulls his gun out... (makes his rolls)... and proceeds to bite down on the gun and "shoot" his sandwich at the Zombie... But hey, he got some Frank's Red Hot in the zombies eye socket?

The following rounds resulted in consecutive failures and 3 stooges gags to try and escape the Manor, because they just couldn't kill these zombies.

I believe Cramer-O's last words as he ran from the Manor was "THIS PLACE IS CURSED! HOLY F@$&!!! RUN! GAME OVER MAN! GAME OVER!!!"

It was a beautiful roll of the die.

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Tabletops and You / A Candypunk Earth?
« on: December 01, 2016, 03:13:36 PM »
Alright folks, here's the situation.
On a dare I am going to introduce an alternate timeline in my Timewatch campaign where Candy-Golems inherit the Earth. It will also involve a Candy Clown Assassin at some point in game. This is the background for the alternate history thus far:

"In 1594 AD, The Golem was created, but by a Rabbi who was also a confectioner and so the creature was made from candied sweets. Something further altered to have the Golem gain sentience and the knowledge to reproduce. It rebelled and humanity was swiftly replaced by a race of Candy-Golems. Now in an age of prosperity and “modern” time, a Candypunk civilization dominates the planet. Massive colorful metropolises and large traveling entertainment caravans ala a circus troupe made into a migrant nation."

I know a bunch of us here are masters at word-play and puns (Looking at you Luffy in particular, but I know there are others). I'm willing to accept/work in any candy/sweets based features of an Earth in a modern society now dominated by Candy-Golems. If you have ideas for this Earth, please post them here. I look forward to any suggestions.

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General Discussion / Pictures and Other Childish Things 2.0
« on: July 20, 2016, 06:27:06 PM »
Figure we should bring this thread back, it's just always fun to see what people find that would work for MaOCT and similar game ideas.

So here we go, lets see what people find.









While Maui would be an obvious choice for weird kid fodder, the new International trailer shows and does it so much more justice than these images the coolness of Moana's "Ocean Friend".

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Tabletops and You / Science Fantasy Riders game: What system to use?
« on: July 04, 2016, 09:35:41 PM »
So I recently have been thinking of running a game of science fantasy with beast rider elements (see "Dragon Riders of Pern" or "Panzer Dragoon" series)

The Premise is characters are adventuring riders or handlers of large bio-engineered "Dragon" creatures of varying abilities. The people and culture is medieval or relatively low tech except for the large flying creatures they ride, which are products of the only surviving super tech from a long lost civilization. The ruins of which dot the land and coastal sea. The main thing the game would touch on is travelling to these ancient places and confronting biological monstrosities that have made them their lair and uncovering forgotten tech and treasures left by the ancestors and recovering information of that bygone era.

I have three systems I've been thinking of so far (Mainly because I have them and wanna try them with something and think they could work for designing the big beasties). Open to hear any other ideas or suggestions for systems or the game itself.

- Monsters and Other Childish Things (Easy to build powerful monster creatures and would match a general feel and scope of the game.)
- Wild Talents (Similar to Monsters& but more complex creature creation.)
- Base Raiders (Creature creation and the game has an in system feel of adventuring into and exploring and relic hunting super tech and knowledge from an ancient civilization.)

Curious to hear what people think.

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