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Messages - Syn

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Show Discussion / Re: Drunken Quotes thread
« on: August 28, 2017, 10:20:27 PM »
20 Points: You Did It Well!

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Oh, yes that, correct. At least as far as my high school french takes me.

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As in why was it named that? It basically just sounded cool.

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Show Discussion / Re: Ask and you shall recieve: Rogue Trader is BACK!
« on: April 15, 2017, 11:11:24 PM »
Dude, if I start it back up, of course I'll call you back for it. I don't currently have any inspiration for further plots with it, unfortunately, but I'll let you know if I do.

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Show Discussion / Re: Ask and you shall recieve: Rogue Trader is BACK!
« on: February 20, 2017, 05:27:22 PM »
More or less, yeah. Unfortunately, there isn't too much Heathen Stars pre-imperial contact, since the plot required travel all over the Expanse, but it was definitely fun to imagine a civilization about fifteen degrees off the standard 40k style!

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Show Discussion / Re: Ask and you shall recieve: Rogue Trader is BACK!
« on: February 20, 2017, 12:42:45 PM »
Glad you're liking it so far! And similarly, I'm happy to share my understanding of the lore around my plot decisions with anyone curious. Not to overshadow your offer, guiden, just the lore as I understand it that guides my storytelling and the official canon are not always the same!

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Show Discussion / Re: A very important Drunk and Ugly Question
« on: February 16, 2017, 09:44:56 PM »
I think you're mixing up Horace, the horse's name, and Clarabelle Cow.

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Show Discussion / Re: Questions of Games past
« on: February 14, 2017, 08:15:44 PM »
Yeah, that's about what I know of Dr. G's original intent. Though I came in so late to the plot, that I didn't understand half the things I was helping along. (On a similar note, all I knew about Elder Dane before this thread is he was some sort of magical guitar Mormon or something?)

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Show Discussion / Re: 7th Sea and other magical piratey things question
« on: January 28, 2017, 12:54:15 AM »
Alright, so as per the rules of the Invisible College invention rules: Start with TN five and a drama die, add 1 for every year after 1668 it was created in actual history, add +10 and a drama die for each leap of logic (which seems about right for "use of peculiar dice to determine outcomes for a fictional character for the purposes of gaming"). That brings it to a conception check of TN 346 and two drama dice. For the design check, size doesn't apply really, so base 5 plus 5 for "uncomplicated" complexity, plus 15 for the leap of logic, so tn 25 there. For Invention, base 5, plus 10 for Delicate (more delicate than an iron bar, less delicate than a clock spring), +10 for Medium Size (the whole suite of books isn't handheld, but is smaller than man-sized), +20 for the leap of logic, for a total of 45.

tl;dr: tn 346 and two drama dice to conceptualize, 25 to blueprint, and 45 to physically produce.

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Show Discussion / Re: 7th Sea and other magical piratey things question
« on: January 27, 2017, 05:33:24 PM »
I think the important thing they put in to make it a bit more okay is that GMs are rulebound to always give you the chance to back out of a corrupting action before you roll. But yeah, I could see loosening the rules, especially on Hexenwerk and Sanderis sorcerers.

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Show Discussion / Re: Drunken Quotes thread
« on: January 13, 2017, 12:22:04 PM »
I believe that it happened. It'll just go on the list with like a full third of the things I said in this thread.

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Show Discussion / Re: Drunken Quotes thread
« on: January 13, 2017, 11:50:31 AM »
James: So, are you ready to enter the Murder Hole.
Matt: Yeah...
Charlie: Well, maybe Murderhole is some thing different in this language.
Jame: Muurdr'hall! hur, hur, hur.
Matt: What?

Jesus, did I have a stroke that session? I don't remember that at all...

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Show Discussion / Re: 7th Sea and other magical piratey things question
« on: January 01, 2017, 03:19:29 PM »
The age was... definitely an issue. Having run a few games of 2E, I think it's a much more fitting set of mechanics for their narrative, although there are still some tricky bits and bobs that aren't perfectly polished or masterfully balanced. Generally speaking, I would very much recommend it over 1E.

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Show Discussion / Re: 7th Sea and other magical piratey things question
« on: January 01, 2017, 11:55:09 AM »
Nope, not a thing was written ahead of time, except the general palace setting and that there was a play at all. Full marks to the crew for making it a memorable scene. Thanks for the post though, it's really encouraging to get feedback! 7th Sea is kind of my nostalgia system, so it's always great to hear how other people are experiencing it without my rose colored glasses.

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Show Discussion / Re: 7th Sea and other magical piratey things question
« on: December 17, 2016, 01:36:32 AM »
She wasn't, actually! I rolled randomly each time one of them interacted with a gem, since not all of them contained entities and they required proper eye contact. So when francesca rolled lucky, i pulled her aside and said "dont worry, im just messing with them." And when when it finally came up unlucky, I told the player the bad news.

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