Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - crazon

Pages: [1] 2 3 4
1
Show Discussion / Re: Drunken Quotes thread
« on: February 19, 2018, 11:31:42 PM »
Conrad: Do you know how heavy my armour is?
Nick: The answer is too heavy.
Conrad: Exactly, now let me eat my damn bacon.
Nick: The pancakes are delicious.
Conrad: Wait, wait, hold on, hold.
James: He puts his hands out to the people on either side of him.
Axe: Are you seriously going to have him do his lay-on-hands, before the morning ticks over.
Max: No, he's saying grace.
James: Bring it in.
Axe: Bring it in?
(Laughter across the board)
James:Uh, Conrad used to be a youth minister.

2
Show Discussion / Re: Drunken Quotes thread
« on: December 28, 2017, 04:50:37 PM »
Travis: "God... a VHS of a video with a clown in it arriving mysteriously in the mail from Canada? You better believe that's going in the middle of the highway, not in my house. Rebecca is nodding at me right now."

Perhaps I'll just send him a "totes-not-Cursed" video file of that. Save on postage.

3
Show Discussion / Re: Drunken Quotes thread
« on: December 06, 2017, 01:09:30 PM »
Dammit Luffy, Your quote kung-fu is too strong! I was just on my way over here to quote that same thing! lol

4
Show Discussion / Re: Drunken Quotes thread
« on: October 22, 2017, 08:23:11 PM »
Axe: The line is mostly broken up by Ork Bombaz...

(I legit thought Axe said Orkobamas: Ork+Obama. That's gotta be a thing somewhere...)

5
Show Discussion / Re: Drunken Quotes thread
« on: October 15, 2017, 07:04:08 PM »
Conrad: I'm a werewolf Nick.
Nick: Hilarious Conrad, you had me going there for a sec.
(Conrad places both hands on Nick's shoulders.)
Conrad: Nick.
Nick: Yeah?
Conrad: Actual werewolf.
Max: -Shia Leboeuf.

(dies of laughter.)

6
Show Discussion / Re: Drunken Quotes thread
« on: September 26, 2017, 08:15:42 PM »
Dunno if Luffy got this one, but...

Josh/Grimhild: "Alright my logic is: She's an Old Woman in Stensia..."
(Valid act of Ageism?)

7
Show Discussion / Re: Drunken Quotes thread
« on: September 04, 2017, 12:50:21 PM »
Matt: This is only going Luffy, THAT'S IT!

8
Show Discussion / Re: Drunken Quotes thread
« on: April 10, 2017, 12:13:53 AM »
Travis: Honey, a Paladin only goes in the front... never the back...
Susan: WOW!!!
Travis: I DIDN'T MEAN IT LIKE THAT! I DIDN'T MEAN IT LIKE THAT!!!
Axe: BULLSHIT YOU DIDN'T!
(everyone dying of laughter)

9
Show Discussion / Re: Drunken Quotes thread
« on: April 01, 2017, 04:59:10 PM »
Kevin: Let's not kill me because of ONE word presented.

Kevin: That's why they don't let ghosts testify in court, THEY ARE LIARS!

10
Show Discussion / Re: Criticism and Comments
« on: March 12, 2017, 09:12:39 PM »
I'd be interested to hear DnU run Monster of the Week or Spirit of 77.

11
Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: March 06, 2017, 05:21:09 PM »
The general overview is that you have your location, then you have Threats that are more focused on the players, and you have a Doom, which is an overarching threat that will trigger the bad ending if left to run its course. The investigators are trying to survive long enough to work out what the Doom is and stop it.

In my last game, this resulted in the group betraying another player to sacrifice them to the big threat. That was...interesting.

One question: Recorded? :)

12
Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: March 06, 2017, 11:36:11 AM »
Have you checked out Tremulous? It's a PbTA reskin for Lovecraftian mythos and it's more investigation-heavy, with a system for generating your town and populating it with threats. It might be worth a look if you're trying to find a system that balances crunch with flexibility.

I had heard of it before but wasn't sure how it worked. My group also really enjoys PbtA games since I introduced MotW. A thing I've found with MotW is it was hard to create a "pure" horror atmosphere due to the capabilities of the characters. But if this one is more set up for that aspect, could be worth a look.

13
Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: March 05, 2017, 09:36:15 PM »
Yeah, I'm definitely going to have to address to the players that this is an experience set of games over the usually "pulpy" horror games.

Another thing I feel I should consider is which system to use? I would want to use original Call of Cthulhu RPG (or the D20 one my group is used to) but perhaps a rules-lighter one and possibly a much more lethal one due to it's simplicity: Cthulhu Dark. The downside to the rules-light system is that my players tend not to take the games as serious if there isn't some kind of crunchier feel to it. But it would be a more suitable functionary to the whole "Everyones going to die!" themes.

14
Show Discussion / Re: A very important Drunk and Ugly Question
« on: February 16, 2017, 05:46:18 PM »
What about Kevin?
(Not as in Kevin from the crew but the "KEVIN! KEVIN WHERE ARE YOU! KEVIN!!!")

15
Tabletops and You / Re: Junji Ito's Japan Campaign Idea
« on: February 16, 2017, 05:11:57 PM »
So, alternatively a Delta Green type situation of dealing with the incidents that arise out of the stories? Perhaps a Department of Disaster Assessment or Investigation? A group to just send agents out to investigate these odd accidents and incidents? 

I suppose Im trying for bricolage, to refer to a recent episode of Ugly Talk. It's definitely of interest to me, even before I knew the term. I'd like to take the stories or horrors from them and just play with them for a fun set of horror games. Ultimately, it'd probably end up as a meat grinder yes, bordering on probably scary canary levels of weird horror.

Using the stories more as inspiration rather than using the material at hand isn't entirely what I have in mind for my treatment of it. Though I'm totally open to discussing it as fodder for game ideas. Discussing ideas deriving inspiration from it's concepts rather than directly pulling from the material is always cool. While I may not be going in that direction, this has already had me thinking on how to adapt my desire for this campaign to fit a formula more suited to it.

Also with regards to an off interpretations, I'm reminded of "Uzamaki" the film, where the Spiral was more or less summed up to a snake cult... for some reason.

Pages: [1] 2 3 4