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Messages - Axe

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Show Discussion / Re: Dark Heresy campaign discussion
« on: December 13, 2016, 01:53:53 PM »
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Any chance for a player-PC list to have a reference?

Sure. This is from memory, so I might get a thing wrong here or there, but I believe it's...

Kevin - Lady Ursa, the Adeptus Astra Telepathica Mystic from a Research Station dedicated to studying the warp-storm Pandemonium.
Sam - Ferran Samaha, an Adeptus Administratum Seeker from a Forge World.
Josh - Johannes Theodosius Wolfram Von Glandring, a Feudal World Warrior whose abnormal musculature marks him as a Mutant.
Alex - Constantius II Claude, a Shrine Worlder Heirophant from the Adeptus Ministorum.
James - Zarkov Drake, a Chirurgeon from a Mechanicus Forge World on the Biologis track.

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Show Discussion / Re: Dark Heresy campaign discussion
« on: December 12, 2016, 04:23:55 PM »
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First off I'm stoked to see more 40k from DnU and do I think the setting and flavour is captured really well, both my GM and pkayers (such as "We will all die just hope you are the Emperors grace when you do").

Thanks. Rogue Trader's a great setting, but by design it removes you from a lot of the squalor and decay of the Imperium, and it was definitely my aim to keep the grimdark dial firmly cranked. The Second Edition setting, the Askellon Sector, is explicitly themed as an old, crumbling, barely functional relic, which helped a lot. As did my (at the time) recent play-through of Bloodborne.

We also had a very nice spread of personalities and character types, and the players were on-board with the themes and tone in a big way, riding the very careful line that keeps 40k from being a farce while still being satire.
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I'm also curious if this is still pre-gen adventures or not? Feels like things are flowing more naturally now than in the beginning so if it's still pre-gen it's hidden very well.

The Novabella sessions are a slightly edited version of Seeds of Heresy, the free RPG day adventure for DH2. I added some Medical intrigue with the heavy metal poisoning because we had a dedicated Chirurgeon, and did the usual GM-fills-in-gaps-in-pregen business. As I mentioned at the conclusion, it's one of the best canned adventures I've ever seen, and I would heartily recommend it to anyone running DH2 for their group.

The Desoleum sessions are a heavily edited version of Desolation of the Dead from the Game Master's Kit. I basically used the hook (body-processing noble dies surrounded by zombies, clutching a weird alien device) and the set-dressing/NPCs provided, and fleshed out the Desoline xenos, which are only mentioned in passing by the book.

The Ossuar sessions are still ongoing, but they're based not off of an adventure, but from one of the provided Story Hooks in the splatbooks. They give you a basic problem, a few possible story beats, and some enemy statblocks if needed. They're all pretty good, and as a bonus, they give you the planets they're based on as Alternate character options - your character can be from Ossuar and get a different bonus than a normal Shrine Worlder.

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Is it a conscious decision to not have any downtime with yhe crew? So far it's straight from the last mission to next with little room for non-mission interaction between the PCs.

For the most part, yes. Downtime was handled during sessions (during Warp travel, traveling to the xenos ruins, etc) rather than as sessions of their own due to the planned length of the campaign. I felt that a 6-10 session campaign didn't justify an entire off-episode.

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Show Discussion / Re: Criticism and Comments
« on: September 08, 2016, 09:07:46 AM »
I think the issue with Monster Hearts is that some of the skins focus too much on a cool concept without figuring out how well they'll play with an actual narrative or the other players.

Some of the base skins have shades of this issue (Ghost and Ghoul Darkest Selves are the big ones that come to mind), but Skins for the Skinless, as Nate mentioned, appear to have been made in an "oh man, this sounds so cool" vacuum where nothing was ever play-tested in a group, and as he mentioned, I tend to steer people away from all but the Minotaur. And honestly the Minotaur only fulfills a very specific niche that happens to have been a desirable character archetype among the groups I've run MH for. Most of the time you're better off playing a Werewolf if you wanna play a swoleman/lady, unless you very specifically want your arc to be about people only giving a shit about you because of that strength.

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I'd still love to see the DnU guys give Apocalyose World a try if only because the flexibility of it allows for every skin to be viable, even the mad ones (like The Man In A Box or the Behemoth or the Space Marine Mammal) because there's way more scope to just let it all hang out. So to speak.

I ran a one-shot of it a while back that turned out okay, but it wasn't planned to be recorded. Second Edition recently released the "final" preview for us backers, so I might pick it up again at some point. I'd been avoiding it while 2E was in production.

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Show Discussion / Re: Drunken Quotes thread
« on: August 06, 2016, 11:20:46 AM »
I hope I reacted in the video with the same amount of revulsion that I feel right now.

"If the word HATE was engraved on each nano-angstrom..."

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