Never got to handle my Dad's Goliath spider, but it was pretty slow from what I remember. It's the little ones that tended to be more skittish and unpleasant.
Amongst other things, including a hawk, chameleon, various dogs, cats, rabbits, pigs, ducks and probably some other things I'm forgetting.
At the moment it's a hueg German Shepherd and a tiny Pomeranian who somehow get along famously despite one being quite capable of accidentally inhaling the other.
Amongst other things, including a hawk, chameleon, various dogs, cats, rabbits, pigs, ducks and probably some other things I'm forgetting.
At the moment it's a hueg German Shepherd and a tiny Pomeranian who somehow get along famously despite one being quite capable of accidentally inhaling the other.
Your dad is baller as hell, man. What was it like keeping a hawk, by chance? I can only imagine how difficult that would be.She was very interesting. We had access to a lot of open farmland that a friend owned, so we got to work with the glove and lure, although I was scared shitless pretty much 90% of the time.
Halfway through the latest episode and I was just wondering what Kevin meant saying he made a "crippled" character? Did he spread his focus too much between the porte magic and the sword skills?
Yeah, in the original 7th Sea, it's a pure point-buy game, and buying both a Swordsman School and a full-powered Sorcery is very expensive point-wise, without even getting into special advantages (like Kevin's sword), buying up your stats and other things. It's not-helped that the way "skills" and knacks work is also a little convoluted - but it basically means that while he's really badass and cool, it's a huge bitch in points for Kevin's character to both diversify into non-Swordsman or Sorcery related things and also improve both of those qualities.
2E is a lot more forgiving in that regard, you could be a Duelist who is also a sorcerer and could even have an additional background/history on top of that, and be even more spread out, and still be pretty good - but its much more narrative focused and less mechanically fiddly so it's not as big of a deal anyway.
From what I experienced, it seems like 2nd ed is more of a soft reboot - there's a lot of the same themes, but there's been an awful lot of shuffling about of lore and mechanics. Much of it at least plays well, although I would argue that the Corruption system is a tiny bit vicious:
Every time you do a notably non-heoric deed, you gain 1 Corruption and roll 1d10. If you hit your Corruption or go below, you become a Villain (essentially your character is out of the game bar a significant GM fiat).
The next time you act out, you gain 2, then 4, then you just insta-Villain. So you have three strikes, then your fourth is game over for your player. You can get rid of corruption, but it's a long and fairly arduous process to do so.
Now I don't mind much of this, but as my group discovered, rolling a 1 on your first Corruption check is a bit harsh. Losing my character by drinking a potion that conferred an automatic check was...well...let's say I swore. A lot. Particularly when the GM decided to go with it since it was the end of the campaign.
>:C
I may ship Declan and Valentin a little bit.