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Messages - Nayt

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91
Tabletops and You / A superhero game with a mystical setting?
« on: September 07, 2016, 07:18:10 PM »
So, after reading the Death Defying Dr. Mirage and binging on Justice League Dark, I realize that a superhero campaign that focuses on the occult would be kind of rad. Some of the best stuff I've read seems to have the philosophy of "what if Call of Cthulhu characters were actually competent magicians?," with occult-themed heroes thwarting or taking on monster worshipping cults, dumb people reading from bad books, or the occasional eldritch abomination trying to mosey on its way to Earth.

I have like no experience running Call of Cthulhu or any other sort of gritty occult stuff, so I do not think I'd be able to tackle and GM this idea--I just thought it'd be neat.

92
Tabletops and You / Re: Electin' Microscope
« on: September 07, 2016, 03:52:50 PM »
Wow firstly you're rude

Did I miss something, here? Was someone here a jerk?
Only if they skipped straight to the tl;dr part of the post, yeah.

Ohhhh. I get it now. Thanks!

Edit: forgot to include my other suggestions. Yes: dark fantasy. No: humans as the dominant species.

93
Tabletops and You / Re: Electin' Microscope
« on: September 07, 2016, 03:17:23 PM »
Wow firstly you're rude

Did I miss something, here? Was someone here a jerk?

94
Tabletops and You / Re: 7th Sea Second Edition
« on: September 06, 2016, 08:48:53 PM »
Also, eat a parcel of penises Nayt.

I deserved that.

95
Tabletops and You / Re: 7th Sea Second Edition
« on: September 06, 2016, 08:27:14 PM »
SHUT UP NAYT

YOU FIRST YOU LIMEY BASTARD


okay i'm done now. carry on with the actual topic.

96
Tabletops and You / Re: 7th Sea Second Edition
« on: September 06, 2016, 08:26:13 PM »
I GOT A REPLY IN BEFORE YOU COULD. HAH.

97
Show Discussion / Re: Criticism and Comments
« on: August 22, 2016, 10:01:15 AM »
You said it wouldn't be a problem! You promised!

98
Scire from RT

The episode in which Scire had an atomic bomb under his care is amongst my fondest memories of the podcast.

99
Forum Roleplaying / Re: Character Bank 2.0
« on: August 15, 2016, 02:29:01 PM »
Greg...started out as a funny idea that gradually got much more serious as I thought it through. Also, yes. It's as if someone jammed a whole octopus over his head and it took over all the relevant functions.

Definitely shows. I like him, though. Would totally be in a game with that character.

100
Forum Roleplaying / Re: Character Bank 2.0
« on: August 15, 2016, 12:52:23 PM »
Has a fully sentient and mildly belligerent octopus for a head, a Southern Red, to be specific.

Holy shit. Is it, like, a regular octopus? A non-magical, not-talking octopus that some wizard transmuted his head into?

Darkest Secret
Early on, when he’d first changed, Greg had contemplated something really drastic. If Mr Dee hadn’t seen the signs and intervened, he may not be here today, although he still bears the scars of what he tried to do...and keeps them hidden from his family at all costs.

Ungh. Right in my feels.


Edit: Just saw that you finished your Eisen character. That is one rad dude. I like that you went against the grain with him, he seems a lot more like a Victorian horror protagonist than an ubermensch. The harpoon fighting style fits perfectly with the idea.

101
Forum Roleplaying / Re: Character Bank 2.0
« on: August 12, 2016, 07:23:56 AM »
Do iiiiit. 7th Sea characters are always super fun!

102
Forum Roleplaying / Re: Character Bank 2.0
« on: August 11, 2016, 01:54:18 PM »
Continuing on with all these Prominence-verse superhero ideas that I’ve had. Which are apparently infinite. I’ve drafted up now a brawler, a wealthy gadgeteer, and an armorsmith. I think I’ll throw down this idea I’ve had for awhile for a stealth character.

Wild Talents / Prominence-verse

Dani al’Shif, aka Abd al-Hakim.

BIOGRAPHY
Spoiler: show
Dani’s history is one of constant fighting. Hailing from Iraq, Dani grew up with war. It came to her home, threatened her brothers and parents, and none had the power to drive it off. When a childhood friend was slaughtered in the street for no discernible reason, Dani declared war. She took a knife and gutted the insurgent in the street. Knowing that the crime would eventually come back to her family, she took to the shadows. Abandoned her family--even faked her own death later--and devoted herself to the wholesale murder of the murderers, rapists, kidnappers, and militants in the region.

Experience taught her well. War is difficult alone. Requires subterfuge, something she had to master to survive--and strike fear into the hearts of enemies of peace.

During the Reaper War, Saqin Rasche--leader of the internationally powerful army--chose to complete a life-long vendetta against unlawful militants in the Middle East. Insurgencies were violently eliminated with swift and brutal efficiency, leaving Dani to question her methods (does wanton murder of bad people make her the same as Reapers, the army that declared war on all civilization?), her value as a lone vigilante (just how much can one person really do?), and her place in the world (if the Reapers finally killed those she endeavored to destroy, what else is there left for her?).

And so she wanders.


APPEARANCE
Spoiler: show
Dani is a twenty-five year old woman with a jagged scar that runs across her jaw and up her right cheek, acquired when a man tried to carve the mask from her face. She is 5’7, with dark skin, green eyes, and lean muscles. She has short but incredibly curly black hair--impossible to tame.

Her alter ego, Abd al-Hakim (“servant of the All-wise”) in characterized by a thick facemask with only slanted slits exposed for her eyes and three vertical slits over her mouth for breathing; the mask itself is wrapped in a headscarf. She wears loose fitting robes over light kevlar. Because criminals and militants in the region scarcely use more than knives or low caliber rifles, she hardly needs anything more protective than that.

While the suit is colored in blacks and browns for stealth, there is an intentional air of femininity to it: headscarf, loose robes, and accentuated curves. But this is not for vanity. One of the greatest fears of the Jihadist is to be killed by a woman, which prevents entry into Heaven*. Each of her marks are to burn in Hell. Dani insists. Nothing about those details inhibit her performance or protection.


*. I’m not making that up. There is an anti-terror group made up entirely of women that play on this belief. They’re goddamn badasses, and Jihadist groups are terrified of them.


POWER PERMISSIONS
Spoiler: show
Adept. Can purchase any number of Hyperskills.


STAT BLOCK
Spoiler: show
WILLPOWER      5
Body: 3 (Athletics: 3, Block: 2, Brawling: 3, Endurance: 3, Melee Weapon [Sword]: 4)
Hyper      (In the Weak Spots: 4)
Coord: 4 (Dodge: 3, Stealth: 3)
Hyper     (Stealth [In the Shadows]: 1w)
Sense: 3   (Empathy: 1, Perception: 3, Scrutiny: 1)
Hyper      (Scrutiny [Tactical Analysis]: 1w)
Mind: 2 (First Aid: 3, Medicine: 2, Navigation: 3, Research: 0, Security: 2, Streetwise: 1, Survival: 3, Tactics: 0, Disguise: 3)
Hyper     (Disguise [As a Civilian]: 1h)
Charm: 2   (Lie: 4, Persuation: 2)   
Comm.: 3 (Interrogate: 3, Intimidate: 4, Stability: 3)

Hyperskill: In the Weak Spots
Extras & Flaws: Attacks 2 (+2), Go First 3 (+3), Penetration 3 (+3)


LOYALTIES & PASSIONS
Spoiler: show
The Pursuit of Peace (3), Justice (2)


POINT VALUES
Spoiler: show
Permissions: 5, Stats: 85, Skills: 118, Hyperskills: 42

103
Forum Roleplaying / Re: Character Bank 2.0
« on: August 10, 2016, 06:26:47 PM »
I think at this point I'm just drafting up WT pregens that can be used in any Prominence-like setting. I got superhero concepts for days up in this head noodle. Honestly, if anyone wants to make use of these characters (feel free to change the backstory, some of them reference events in the Prominence-verse, but the serial numbers are easily filed off and replaced with any kind of disaster you'd like), please do. I don't think they'll ever see use otherwise, hahaha.

Wild Talents / Prominence-verse

Piotr Teranakov, aka Metallus Rex.

BIOGRAPHY
Spoiler: show
The resurgence of heroes and costumed adventurers dropped right in the midst of Piotr Teranakov's adolescence, and the then young teen couldn't have been happier. News feeds were flooded with the exploits of new heroes--of Ghost, the Wraith, Clockwork, Panopticon, the Red Dragon, the Thane of Sydney, all just to name a few--and the very concept of true life tales of action, adventure, romance, and danger enamored him for years. Piotr wanted to be like these people. He wanted to live these things he'd only ever seen in comic books before.

So he trained. Martial arts, power lifting, agility training, everything he could think of that could make a good adventurer out of him. Throughout high school, he even took extra shop and home-economics courses to learn how to build and weave all the kinds of armor he'd need to survive.

But here's the rub of it: Piotr's got his armor, his suit, self-training, and been on a few exciting climbs, but he's only just graduated high school and he's never been in a fight. The life of the costumed adventurer seems glamorous in the stories--but is hell in reality. This kid's got no idea what he's in for.


APPEARANCE
Spoiler: show
Piotr is an eighteen-year-old boy of Russian descent, about 5'10, 200 pounds. He's fairly well muscled and athletic, has slicked back black hair, green eyes, and a strong jaw. Facial hair continues to elude him. As his adventurer persona, Metallus Rex, he wears a black sleeveless shirt and thick black pants underneath a metal breastplate, with cuisses and greaves over his legs. He's left a lot of the linking components missing for ease of movement, and keeps them taughtly strapped to his body. He covers his face with a red scarf tied over his nose and mouth and wears a ball cap over his hair.

His alter ego's appearance remains subject to change, of course, based solely on the kinds of armor he builds in the future.


POWER PERMISSIONS
Spoiler: show
I'm leaving 10 points for Permissions available; I don't yet know if I want to go with Power Theme (Armorsmith) or something different. I'm going to err on the side of Armorsmith, though.


STAT BLOCK
Spoiler: show
WILLPOWER      5
Body: 3 (Athletics: 3, Block: 0, Brawling: 3, Endurance: 2)
Coord: 4 (Dodge: 1, Stealth: 0)
Sense: 4   (Empathy: 0, Perception: 4, Scrutiny: 4)
Mind: 3 (First Aid: 2, Medicine: 0, Navigation: 2, Research: 0, Security: 2, Streetwise: 1, Survival: 1, Tactics: 0, Disguise: 3)
Charm: 3   (Lie: 2, Persuation: 3)   
Comm.: 2 (Interrogate: 1, Intimidate: 1, Stability: 2)

Specialties
None.

Miracle: Armorsmith. 8d
* Qualities: Defends (+2), Useful (+2)
* Extras & Flaws: If/Then: requires a forge of some kind (-1), If/Then: takes 24-width hours to complete (-1), If/Then: everything he builds must have the following extras, flaws, and qualities: Armored Defense, Defends, Endless, Focus, and Power Capacity (Self) (-1), Permanent (+4), Power Capacity (mass) (+0), Variable Effect (+4),
* With enough time, materials, and a good work space, Piotr can construct all kinds of armor--chainmail, kevlar plate, leather, reinforced cloth, and even some super-science stuff if he's got the materials for it. He can sometimes even embed useful tools in them.



LOYALTIES & PASSIONS
Spoiler: show
Adventure (3), Mom & Dad (2)


POINT VALUES
Spoiler: show
Permissions: 10, Stats: 95, Skills: 73, Contacts: 0, Specialties: 0, Wealth: 0, Miracles: 72

104
Forum Roleplaying / Re: Character Bank 2.0
« on: August 09, 2016, 01:54:35 PM »
Wild Talents / Prominence-verse

Adrian Zale, aka Papertrail.

BIOGRAPHY
Spoiler: show
Once upon a time, Adrian Zale was the second wealthiest man alive. A media mogul, a pharmaceutical kingpin, an investment wizard, oil tycoon, and a security broker; you name something Big, and he's been there. But the world of the wealthy is unkind; every dynasty is out for the top spot, the #1 richest person in the world. So, when the #1 died of heart failure, Zale--who'd then become the wealthiest man alive--was put in the crosshairs.

Zale was thirty at the time. Started his investments young, filtered through his (now deceased) father, climbed from middle class to top percentile by the time he could legally drink.

A simple patent dispute was the silver bullet to kill his legacy. His next generation of security cameras--which toted full color, fluid motion footage--just happened to have a similar technology (although claimed to have been built prior to the patent's claim) to the recording device of an upcoming cell phone. Enough damages were sought to utterly destroy him. And they did. Nearly. But financial ruin wasn't what nearly did him in. It was the loss of his most trusted partner: his father, Christopher Zale. Death from heart failure, but with no prior warning signs.

With what fortune he has left, Adrian funds justice. Or is it revenge? Something between the two? It doesn’t matter. There are costumed vigilantes that could use the money, people willing to do what the law won’t. Hell, he might even be able to afford a mask of his own.

Adrian’s mother, Maria, survives. Adrian hardly has the time to call her (and avoids it even when he does), but he sends her a check every month. She hasn’t cashed a single one.


APPEARANCE
Spoiler: show
Adrian is a short man of Israeli descent. Dark hair, stylish glasses, green eyes, dark skinned, and lean muscled. He’s meticulously clean cut, has a thousand dollar hair cuts, and wears fine, tailored suits. He looks like a rich, nerdy fop, hardly the type of person that funds vigilantism and even performs it himself when he must.

That being said, Adrian is not a fighter. He’s gotten into a few scraps, taken some training, and can passably defend himself, but his greatest strength are friends in high places and the untraceable cash he can dump into solving a problem.


POWER PERMISSIONS
Spoiler: show
Gadgeteering. I'm leaving 20 points free for Power Permissions. I'm at work at the moment and don't have access to anything other than the Wild Talents reference sheet.


STAT BLOCK
Spoiler: show
WILLPOWER      6
Body: 3 (Athletics: 1, Block: 0, Brawling: 2, Endurance: 0)
Coord: 2 (Dodge: 2, Stealth: 0, Drive [Vehicle]: 2, Ranged [Pistol]: 1)
Sense: 3   (Empathy: 2, Perception: 2, Scrutiny: 2)
Mind: 4   (First Aid: 1, Medicine: 2, Navigation: 1, Research: 5, Security: 2, Streetwise: 0,    Survival: 0, Tactics: 0, Disguise: 2)
Charm: 4   (Contact [The Coalition of Heroes]: 1, Lie: 2, Persuation: 2)   
Comm.: 2 (Interrogate: 1, Intimidate: 0, Stability: 2)
Wealth: 3, 2h, 1w

Specialties
Persuastion (Smoozing): 1

Miracle: The Gadgeteering related Miracles are regrettably not in the WT reference doc, so I'll have to copy and paste them from the book when I'm not at work. I'm leaving 50 points for Miracles. I recall Gadgeteering being expensive as hell.


LOYALTIES & PASSIONS
Spoiler: show
Revenge (3), Family (2), Justice (1)


POINT VALUES
Spoiler: show
Permissions: 20, Stats: 90, Skills: 64, Contacts: 3, Specialties: 1, Wealth: 22, Miracles: 50

105
Show Discussion / Re: Shitty Teens: A Monsterhearts Thread
« on: August 07, 2016, 02:57:39 PM »
I do not regret the actions of sadrobot, even if the audio of it was lost.

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